No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect some of the more important properties of vehicles in game. Through battles, a crew will gain experience the same way vehicles will, and over time crewmen will improve their vehicle operating level, and later, acquire new ones. Even with the same hardware on the same tank a difference in crew skills can have a dramatic effect on the battlefield. Crews can be bought and sold, trained and retrained for different vehicles, and be moved from one vehicle to another. Every crew member is trained for a certain vehicle and role, each with their own levels of proficiencies. The career of an individual crew member as they go through different vehicles can be checked though their profile page noting the crew member's statistics and medals awarded during their career. If a crew member is killed in battle the vehicle's performance will suffer and if all the crew members are knocked out the vehicle will become inoperable.
Roles
Each vehicle can vary in the number of crew members inside it and the roles that they are assigned. For example, a PzKpfw 38H735 (f) has 2 crew members; a Commander and a Driver, while an SU-14 has 6; a Commander, two Gunners, a Driver, and two Loaders. The role chosen for a crew member will remain with him for his entire history and will earn experience and become more proficient over time. There are five unique roles and they can be duplicated, or excluded depending on the tank.
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Primary Specialization
The Primary Specialization of a crew member is his job in the vehicle. The crew member's skill level effects the vehicle performance. As a crew member gains experience, their skills improve, and they become more effective at their job. A vehicle's statistics list the maximum possible value. Note that this value includes additional items that can add to crew skill, like Chocolate. Still, getting to 100% crew skill is the easiest method to increase overall vehicle performance.
There are five Primary Specializations, or jobs:
- These crewmen are responsible for spotting enemy vehicles. They affect the view range of the vehicle, with more competent commanders able to spot enemies at a greater distance. Commanders also give a bonus to the primary specializations of the rest of the crew.
- These crewmen are responsible for operating the driving controls of the vehicle. They affect the movement dynamics of a vehicle, with more competent drivers able to turn more sharply, lose less speed on turns, and accelerate more quickly.
- These crewmen are responsible for loading the next shell to fire. They affect how fast the next shell is loaded, with more competent loaders able to load the next shell faster, resulting in a lower reload time.
- These tankers are responsible for aiming and firing the vehicle's gun. They affect the speed at which a gun will zero-in on its target, with more competent gunners able to zero-in at a faster speed, resulting in a lower aim time. Subsequently, they're better able to keep the gun at least partially zeroed-in while the turret is turning and to a lesser extent, while the whole tank is moving. Gunners also affect Turret Traverse (rotation) speed.
- These crewmen are responsible for maintaining contact with allies, so that they appear on the player's minimap. They affect the radio range of the vehicle, with more competent radio operators able to maintain contact with allies at greater ranges. At the base skill of 50%, a Radio Operator will operate a radio at 75% of its range.





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